Showing posts with label Learning Theory. Show all posts
Showing posts with label Learning Theory. Show all posts

Saturday, January 23, 2010

Learning Theory: Cognitivism

Background Information

In the 1950’s, trainers began to look at the cognitive aspects of learning, as opposed to observable behavior. The Cognitivist theory focuses on “thinking, problem solving, language, concept formation, and information processing.” (Etmer, p. 57 from Snelbecker, 1983) There are two key assumptions that “underlie this cognitive or information-processing approach:
(1) that the memory system is an active organized processor of information, and
(2) that prior knowledge plays an important role in learning.” (Merriam, p. 285 through Gredler, 1997, p. 144)

Three concepts that cognitive strategies add are attention to the learner’s needs, an individual learning style, and the context of the lesson (making the lesson as realistic as possible). Additionally, Jean Piaget developed the four stage theory of cognitive development. David Ausubel came up with the Assimilation Theory which generally states that “learners assimilate new experience into one’s existing cognitive structure” (Merriam, p. 286 from Hill, 2002, p. 138). Albert Bandura also contributed the concept that learning can also come through discovery. Discovery is “in its essence a matter of rearranging or transforming evidence in such a way that one is enabled to go beyond the evidence” and as a result, reconstruct additional new insights” (Merriam, p. 286 from Bruner, 1965, p. 606 – 608).

There are two other theorists that should be noted when discussing Cognitivism, and they are Jerome Bruner, and Robert Gagne. Bruner based his theory on three processes:
(1) acquisition of new information
(2) transformation, or the process of manipulating knowledge to make it fit new tasks; and
(3) evaluation, or checking whether the way we have manipulated information is adequate to the task” (Merriam, p. 286, from Knowles, p. 25, 1984).

Gagne and his colleagues Briggs, and Wagner (1992) theorized that there are eight types of knowledge, including:
• Signal Learning,
• Stimulus-response,
• Motor training,
• Verbal association,
• Discrimination learning,
• Concept learning,
• Rule learning,
• And problem solving. (Merriam, p. 286)

There is also a Social Cognitivism Theory that focuses on the idea that people learn by observing others. Merriam suggests that “much human learning occurs in a social environment. By observing others, people acquire knowledge, rules, skills, strategies, beliefs, and attitudes. Individuals also learn about the usefulness and appropriateness of behaviors by observing models and the consequences of modeled behaviors, and they act in accordance with their beliefs concerning the expected outcomes of actions” (Merriam, p. 288, from Schunk, 1996, p. 102).

When using behaviorist strategies, the learners are only responding to stimuli. When using Cognitivist strategies, the learners actively participate in the learning process. Knowledge is gained through the mental process of encoding and structuring information.


Instructors Role


According to an article by Ertmer and Newby, instructors must create instructional examples, demonstrations, illustrative examples, and matched non-examples in order to give the learner the opportunity to process information internally and commit it to memory. Instructors must give learners the opportunity to practice, and then provide feedback (Ertmer & Newby, 1993, p. 58). According to Ertmer and Newby, in order to link new information with prior knowledge, instructors can also use:
• advance organizers,
• analogies,
• hierarchical relationships, and
• matrices.

Instructors should also:

• Place an emphasis on the active involvement of the learner in the learning process [learner control, metacognitive training (e.g., self-planning, monitoring, and revising techniques)]
• Use of hierarchical analyses to identify and illustrate prerequisite relationships [cognitive task analysis procedures]
• Emphasis on structuring, organizing and sequencing information to facilitate optimal processing [use of cognitive strategies such as outlining, summaries, synthesizers, advance organizers, etc.]
• Creation of learning environments that allow and encourage students to make connections with previously learned material [recall of prerequisite skills; use of relevant examples, analogies] (Ertmer & Newby, 1993, p. 60).

Instructors need to make sure that their learners understand how to apply their knowledge to different contexts. When learners gain this knowledge, they are capable of higher thought and problem solving.

Instructors should break information down into its simplest form to make knowledge transfer easier. They should also remove irrelevant information in order to reduce the amount of information that is processed by the learner.

One strategy to help with this process is known as “Chunking” information. That is, grouping information into small, manageable sections (no more than ten to fifteen minutes each).

When to Use

Cognitivist approaches are best used to teach:
• Reasoning,
• Problem-Solving, and
• Information-Processing.


Example


In the business of inventory management and accounting software training, there is a need for both training and education that spans the entire spectrum of learning. As I stated in a previous post, the learning theory continuum begins with Behaviorism – Beginner (teaching basic skills that are observable and measurable), then moves to Cognitivism - Intermediate (reasoning, problem-solving, and information processing), and ends with Constructivism - Advanced (higher thinking, process modification, and innovation).

There is a need for basic training, where learners must grasp basic skills and knowledge. A Behaviorist approach should be used for this type of information. However, untrained employees within their stores often make mistakes in areas such as receiving data entry. This could lead to problems with their cost of goods sold, and therefore, someone in their store will need to be able to troubleshoot, or problem-solve within the software.

To teach problem-solving skills (to users that require these skills), we could employ several of the tactics already mentioned in this blog. Something that many learners have found helpful has been the opportunity to engage in discussion about these issues with trainers, and with employees of other stores. To reduce Cognitive Overload, we could also employ job aids in the form of flowcharts and matrices. The learners should be given the opportunity to think about how they would handle certain situations, and should be educated on how different processes affect each area on the system.

References

Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, Cognitivism, Constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly, 6(4), 50-72.

Merriam, S.B., Caffarella, R.S., & Baumgartner, L.M. (2007). Chapter 11: Traditional Learning Theories. In Learning in Adulthood: A comprehensive Guide (pp. 278 – 280). San Francisco: Jossey-Bass.

Thursday, January 21, 2010

Learning Theory: Behaviorism

Background Information

Behavior is a learning theory that was developed in the early twentieth century by John Watson, and was later augmented by the works of B.F. Skinner, among others. In the book Learning in Adulthood, by S.B. Merriam, the authors explain three basic tenants of Behaviorism:

1. Learning results in a change in behavior,
2. Behavior is shaped by the environment, not by the learner,
3. Stimulus and Response are key components.

Three educational theorists provide helpful contributions to this theory. Edward Thorndike developed three laws of learning, which include:

• the Law of Effect (Learners remember responses which trigger positive reinforcement)
• the Law of Exercise (Repetition of meaningful connections improves memory)
• the Law of Readiness (Learning is improved when people are prepared to make meaningful connections, and hindered when they are not)

The second theorist is Ivan Pavlov, who added

• Reinforcement (Strengthening a desired response through repetition)
• Conditioned Stimulus (A Stimulus that triggers a conditioned response)
• Extinction (The elimination of an undesired behavior)

The third theorist was B.F. Skinner who contributed the concept of Operant Conditioning, which is the concept of reinforcing desired behavior, and ignoring undesired behavior.

Example

Behaviorism focuses on a measurable, observable performance as the result of instruction. It typically can be seen in a three-part cycle, which includes Stimulus, Response, and Feedback, where the learner is simply responding to stimulus.

As an example, one could train children to observe traffic light laws by playing the classic game “Red Light, Green Light.” In the game, the instructor stands in the front of the room, while the remaining stand on the other side. The instructor will say “Green Light.” At that point, the children begin walking toward the front of the room. When the instructor says “Red Light”, the children stop in place. If anyone moves after the instructor has called out “Red Light”, they have to go back to the back of the room and start over. Whoever makes it to the front of the room first wins the game. The Stimulus being the words “Red Light”, or “Green Light”, the response being to stop, or move forward, and the feedback being they may continue (Positive reinforcement), or they have to start over (Negative reinforcement).

Instructors Role

The Instructors role is to determine a starting point, based on the learner’s prior knowledge, and then plan out the learning environment by arranging the stimulus and consequences to the learners correct, or incorrect responses. To do this, the instructor must decide which stimuli will be effective in eliciting the desired responses. The instructor must then give the learners the opportunity to practice correct responses (Reinforcement). The instructor must also be sure to put the learners in a similar environment to what they will be working in, to ensure knowledge transfer.

When to use

Behaviorism is best used when the presenting new knowledge and skills which will result in an observable behavioral change. A modern example would be using a flight simulator to train pilots. Through the simulator, you offer various stimuli (rough weather conditions), the learners respond by taking the appropriate actions (the desired observable/measurable behavior), and then receive consequences, either positive or negative depending on whether or not their response was correct. What you are looking for is rapid reflex. Another example is basic training in the military. Soldiers are taught to react to stimuli without hesitation, this is behaviorist training.

Because the learner is simply responding to stimuli, behaviorism does not promote problem solving or innovative skills in the same way a Cognitivist, or Constructivist approach would. With Behaviorism, you are simply seeking a change in the learner’s behavior.


References:


Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, Cognitivism, Constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly, 6(4), 50-72.

Merriam, S.B., Caffarella, R.S., & Baumgartner, L.M. (2007). Chapter 11: Traditional Learning Theories. In Learning in Adulthood: A comprehensive Guide (pp. 278 – 280). San Francisco: Jossey-Bass.